Preview |
Description |
Weapon Preview |
|
ammo_357
Provides 6 bullets for weapon_357 (Revolver 357) and weapon_eagle (Desert eagle).
Maximum in supply: 36 |
|
|
ammo_556
Provides 100 bullets for weapon_minigun (Minigun), weapon_m16 (M16) and weapon_m249 (Squad Automatic Weapon).
Maximum in supply: 600 |
|
|
ammo_556clip
Provides 100 bullets for weapon_minigun (Minigun), weapon_m16 (M16) and weapon_m249 (Squad Automatic Weapon).
Maximum in supply: 30 |
|
|
ammo_762
Provides 5 bullets for weapon_sniperrifle (Sniper rifle).
Maximum in supply: 15 |
|
|
ammo_9mmAR
Provides 50 bullets for weapon_9mmhandgun (Glock), weapon_9mmAR (MP5), weapon_uzi (Uzi) and weapon_uziakimbo (Uzi akimbo).
Maximum in supply: 250 |
|
|
ammo_9mmbox
Provides 200 bullets for weapon_9mmhandgun (Glock), weapon_9mmAR (MP5), weapon_uzi (Uzi) and weapon_uziakimbo (Uzi akimbo).
Maximum in supply: 250 |
|
|
ammo_9mmclip / ammo_9mm* (look notes)
Provides 17 bullets for weapon_9mmhandgun (Glock), weapon_9mmAR (MP5), weapon_uzi (Uzi) and weapon_uziakimbo (Uzi akimbo).
Maximum in supply: 250 |
|
|
ammo_ARgrenades
Provides 2 AR grenades for weapon_m16 (M16).
Maximum in supply: 10 |
|
|
ammo_buckshot
Provides 12 buckshots for weapon_shotgun (Shotgun).
Maximum in supply: 125 |
|
|
ammo_crossbow
Provides 5 bolts for weapon_crossbow (Crossbow).
Maximum in supply: 50 |
|
|
ammo_gaussclip
Provides 20 rounds of radioactive ammunition for weapon_gauss (Gauss cannon) and weapon_egon (Egon).
Maximum in supply: 100
|
|
|
ammo_rpgclip
Provides 2 rockets for weapon_rpg (Rocket-propelled grenade launcher).
Maximum in supply: 5 |
|
|
ammo_spore
An organic mechanism to place on any surface, which provides 1 spore every x seconds for weapon_sporelauncher (Spore launcher).
Maximum in supply: 30 |
|
|
ammo_sporeclip
Provides 1 spore grenade for weapon_sporelauncher (Spore launcher).
Maximum in supply: 30 |
|
|
ammo_uziclip
Provides 32 bullets for weapon_9mmhandgun (Glock), weapon_9mmAR (MP5), weapon_uzi (Uzi) and weapon_uziakimbo (Uzi akimbo).
Maximum in supply: 250 |
|
"Gravity Setting", movetype :
Determines how items behave after spawn. 'Fall to the ground' makes entity fall to first brush beneath it. Note that not all entities with collision may block items to fall through them. Set 'Hover in the air' so items won't fall from it's
starting position. You can also set 'Hover in the air, ignore brush collision' so item won't be affected by brush collision.
Use 'Unmoveable' to make item completely unmovable by any external influence, unless changed at runtime by e.g. trigger_changevalue.
You can set the custom model (w_model) for this item here. Can be any model or sprite (it will not animate).
That will NOT replace default v_model and p_model of weapon.
"Custom Respawn Time", m_flCustomRespawnTime :
Customize pickup respawn delay in seconds.
Flags
128: "TOUCH only": Pick ammo up only by touching it.
256: "USE only": Pick smmo up only by using it ('USE' key).
512: "Can use w/o LoS": Player can pick up this ammo even when it's not in his line of sight.
1024: "Disable respawn": Disables default ammo respawning.
Notes
- As all weapon-, ammo- and item- entities, this respawns after 15 seconds.
- Ammo already loaded into weapon doesn't count to maximum ammo in supply (e.g. 6 in Revolver. and 36 in supply gives total amount of 42 ammo).
- If "Touch only" and "Use only" flags are selected, the ammo can only be collected by trigger. When those flags are not selected,
the ammo also can be collected by trigger, but only if player is the !activator.
- *use this name instead when dealing with .cfg files
- 5.0 Steam Release: Added 'Custom Respawn Time' keyvalue, 'Touch only', 'USE only' and 'Can use w/o LoS' flags.
- 5.23: Added 'Unmoveable' to Gravity Settings.
- 5.23: Added 'ammo_556clip' entity.
|
|