Point entity which, when triggered, creates an explosion which damages everything damageable around it.
"Magnitude", iMagnitude :
Explosion magnitude. Greater values mean bigger explosion size and damage. Note that explosion damage values above 200 are known to cause damage even through walls.
Flags
1: "No damage": If set, the explosion deals no damage.
2: "Repeatable": If set, the env_explosion entity won't be removed after being triggered, so you can use it again.
4: "No fireball": If set, the explosion shows no fireball.
8: "No smoke": If set, the explosion shows no smoke.
16: "No decal": If set, the explosion causes no decal.
32: "No sparks": If set, the explosion creates no sparks.
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