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env_explosion

Point entity which, when triggered, creates an explosion which damages everything damageable around it.
Keyvalues


"Magnitude", iMagnitude :
Explosion magnitude. Greater values mean bigger explosion size and damage. Note that explosion damage values above 200 are known to cause damage even through walls.


Flags


1: "No damage": If set, the explosion deals no damage.

2: "Repeatable": If set, the env_explosion entity won't be removed after being triggered, so you can use it again.

4: "No fireball": If set, the explosion shows no fireball.

8: "No smoke": If set, the explosion shows no smoke.

16: "No decal": If set, the explosion causes no decal.

32: "No sparks": If set, the explosion creates no sparks.


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