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custom_precache

Allows you to set 9 custom models, 9 custom sounds and 9 custom skies to be precached. Note that model and sound replacements done through model and/or sound replacement file are already precached automatically. In case 9 of either sort do not suffice for your case, create another custom_precache entity. Model path starts in Sven Co-op's directory. You should put your models into the 'models'-folder. Sound path starts in the 'sound'-folder. Creating subfolders by your map's name is adviced. As for skies, it allows to additional envmaps in cause you use trigger_changevalue or trigger_copyvalue towards trigger_changesky (as default target sky in trigger_changesky is precached automatically)



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