Basic Guides
Overview about mapping elements. You will learn how to create basic map environments with those extensive guides, where you exactly decide about final effect. It's more like guidebook/manual rather than classic step by step tutorials.
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Pitch Yaw Roll
How to set up object pitch/yaw/roll.
Pitch (y) ● Yaw (z) ● Roll (x)
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Ladders, Stairs, Ropes
Typical platform objects.
func_ladder ● func_illusionary
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Water, lava, acid
A few types of liquids. Moving/Falling Water.
func_water ● func_illusionary
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Doors
Many door types.
func_door ● func_door_rotating
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Platforms and Movables
Easy to set up moving and spinning platforms.
func_plat ● func_platrot ● func_train ● path_corner
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Level Transition
Simple transition between maps.
game_end
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Player movement
Gravity, friction, push and speed.
trigger_gravity ● trigger_push ● func_friction
func_conveyor
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Special Effects
Fire, smoke, laser, explosion, glows, sparks, fog, model shooter, trails, blood, funnel, screen control. env_laser ● env_beam ● env_spark
env_sprite ● env_fog ● env_explosion And More...
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Light and Sky
Basic lighting tutorial. Appearance types list.
How to create exterior area with sky tutorial.
light ● light_spot ● light_environment ● info_texlights |
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Triggers and buttons
Triggers, switches, levers and pressure pads.
func_button
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Logic Entities
Basic triggering with logic "trigger_" entities.
Planned...
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Checkpoints
How to change player spawn dynamically
or move late players to specified arena.
Planned...
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Technical Tutorials
Compile process, file formats and directories structure.
Planned...
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Advanced Guides
Complex mapping templates. Guidebook about more advanced mapping problems. Similar to basic guides, it's more like guidebook/manual rather than well-known step by step tutorials. That means you really decide about final effect!
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Controllable Vehicle/Train
Player controllable (and non-controllable)
advanced train.
func_tracktrain ● func_traincontrols ● path_track
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Mounted Weapon
Player and monster controllable. Laser, bullet and explosives. func_tank ● func_tankcontrols
func_tanklaser ● func_tankrocket ● func_tankmortar
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Cutscenes and Action Control
Camera, text and animation. Spawners, monsters, player and environment control.
monster_ ● scripted_sentence ● trigger_camera
path_coner ● scripted_sequence ● aiscripted_sequence
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Advanced Compilation
ZHLT and Vluzacn's Compile Tools guide. Light, shadow and brush control. Clip types. Mirror. A lot of zhlt entities, tricks and commands.
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