The cycler_sprite entity is used to display sprites in your map. It is often erroneously being used to display models. For a better supported entity to display sprites, use env_sprite.
Keyvalues
"Sprite", model:
Specify a valid sprite-file to display here. Path starts from within the modification's folder.
"Frames per second",framerate:
Set the sprite's framerate in Hertz. This only applies to animated sprites.