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Entity CVARs

Introduction
Entity-related commands that can be edited through configuration file or console command in-game.
Most monsters and weapons can be modified to fit your map. After 3-tier system has been removed in never version, only one default setting for all skill levels is used, and modified to fit difficulty based on player number. Still, you can override them with those CVARs. Note that not all monsters can be edited (all entities listed here can be modified though). To see available weapons command
s, check weapon entities page.


Monsters

PreviewDescription

monster_alien_controller    Alien Controller

sk_controller_health # (Default: 90)health.

sk_controller_dmgzap # (Default: 20)big energy ball damage.

sk_controller_speedball # (Default: 900)alien controller's energy ball's speed.

sk_controller_dmgball # (Default: 4)small energy ball damage.

monster_alien_grunt    Alien Grunt

sk_agrunt_health # (Default: 150): health.

sk_agrunt_dmg_punch # (Default: 20)punch damage.

sk_agrunt_melee_engage_distance # (Default: 256)distance to reach to perform melee attack.

sk_agrunt_berserker_dmg_punch # (Default: 30): berserker punch damage.

sk_hornet_dmg # (Default: 10)hornet damage.

sk_hornet_pdmg # (Default: 12)unknown.


monster_alien_slave    Vortigaunt

sk_islave_health # (Default: 80)health.

sk_islave_dmg_claw # (Default: 8)single slash damage.

sk_islave_dmg_clawrake # (Default: 24)multi-slash damage.

sk_islave_dmg_zap # (Default: 11)green enegery beam damage.


monster_alien_tor    Xen Overlord

sk_tor_health # (Default: 800)health.

sk_tor_punch # (Default: 55)melee attack damage.

sk_tor_energybeam # (Default: 3)staff energy shot damage. (The one that blasts you into the air)

sk_tor_sonicblast # (Default: 15)stomp blast damage.



monster_alien_voltigore    Voltigore

sk_voltigore_health # (Default: 350)
health.

sk_voltigore_dmg_punch # (Default: 30)melee attack damage.

sk_voltigore_dmg_beam # (Default: 40)purple energy beam damage.

sk_voltigore_dmg_explode # (Default: 200)death beam-explosion damage.

monster_apache    Apache Helicopter

sk_apache_health # (Default: 500)health.
monster_babygarg    Baby Gargantua

sk_babygargantua_health # (Default: 600)health.

sk_babygargantua_dmg_slash # (Default: 25)slash damage.

sk_babygargantua_dmg_fire # (Default: 2)fire damage.

sk_babygargantua_dmg_stomp # (Default: 50)stomp damage.

monster_barnacle    Barnacle

sk_barnacle_health # (Default: 50)health.

sk_barnacle_bite # (Default: 8)single bite damage.
monster_barney    Barney/Barnabus

sk_barney_health # (Default: 65)health.

monster_bigmomma    Gonarch

sk_bigmomma_health_factor # (Default: 1)health multliplier.

sk_bigmomma_dmg_slash # (Default: 60)slash damage.

sk_bigmomma_dmg_blast # (Default: 140)blast damage.

sk_bigmomma_radius_blast # (Default: 260)blast radius.

monster_blkop_osprey    Osprey Helicopter

sk_blkopsopsrey # (Default: 600)health.

monster_bullchicken    Bullsquid

sk_bullsquid_health # (Default: 110)slash damage.

sk_bullsquid_dmg_bite # (Default: 25): bite damage.

sk_bullsquid_dmg_whip # (Default: 45): bite damage.

sk_bullsquid_dmg_spit # (Default: 15): bite damage.



monster_gargantua    Gargantua

sk_gargantua_health # (Default: 1000)health.

sk_gargantua_dmg_slash # (Default: 50)slash damage.

sk_gargantua_dmg_fire # (Default: 4)fire damage.

sk_gargantua_dmg_stomp # (Default: 100)stomp damage.



monster_gonome    Gonome

sk_gonome_health # (Default: 200)health.

sk_gonome_dmg_one_slash # (Default: 30): single slash damage.

sk_gonome_dmg_guts # (Default: 15)rangedattack damage.

sk_gonome_dmg_one_bite # (Default: 15)stomp damage.

monster_headcrab    Headcrab

sk_headcrab_health # (Default: 20)health.

sk_headcrab_dmg_bite # (Default: 10): head humping damage.
monster_houndeye    Snark

sk_houndeye_health # (Default:  60)health.

sk_houndeye_dmg_blast # (Default: 15): sonic blast damage.
monster_human_assassin    Female Assassin

sk_hassassin_health # (Default: 50)health.


monster_human_grunt    Grunt

sk_hgrunt_health # (Default: 100)health.

sk_hgrunt_kick # (Default: 12)kick damage.

sk_hgrunt_pellets # (Default: 7)damage per single pellet (6 pellets per shot).

sk_hgrunt_gspeed # (Default: 500)shooting speed.

sk_grunt_buckshot # (Default: 6)damage per single pellet (6 pellets per shot), overrides pellet setting above.

monster_hwgrunt    Heavy Weapons Grunt

sk_hwgrunt_health #
 (Default: 200)health.

sk_hwgrunt_minipellets # (Default: 1): damage multiplier.
monster_ichthyosaur    Ichthyosaur

sk_ichthyosaur_health # (Default: 350)health.

sk_ichthyosaur_shake # (Default: 30)damage.



monster_kingpin    Kingpin

sk_kingpin_health # (Default: 450)health.

sk_kingpin_ligthning # (Default: 25)lightning damage.

sk_kingpin_teleblast # (Default: 15): teleport projectile blast damage.

sk_kingpin_plasma_blast # (Default: 80): plasma blast damage.

sk_kingpin_melee # (Default: 40): melee damage.

sk_kingpin_telefrag # (Default: 500): teleportation blocker damage.

monster_leech    Leech

sk_leech_health # (Default: 3)health.

sk_leech_dmg_bite # (Default: 5)bite damage.
monster_male_assassin    Male Assassin

sk_massassin_sniper # (Default: 40)sniper damage.
monster_miniturret    Small Mounted Turret

sk_miniturret_health # (Default: 80)health.
monster_nihilanth    Nihilanth

sk_nihilanth_health # (Default: 900)health.

sk_nihilanth_zap # (Default: 30)zap damage.
monster_osprey    Osprey Helicopter

sk_opsrey # (Default: 600)health.
monster_otis    Otis/Otto

sk_otis_health # (Default: 65)health.

sk_otis_bullet # (Default: 34): ranged damage.

monster_pitdrone    Pitdrone

sk_pitdrone_health # (Default: 60)health.

sk_pitdrone_dmg_bite # (Default: 25): bite damage.

sk_pitdrone_dmg_whip # (Default: 25): whip damage.

sk_pitdrone_dmg_spit # (Default: 15): ranged damage.

monster_robogrunt     Robot Grunt

sk_grunt_buckshot # (Default: 6)damage per single pellet (6 pellets per shot).

sk_rgrunt_explode # (Default: 100)after death explosion damage.
monster_scientist    Scientist

sk_scientist_heal # (Default: 100)scientist first aid player heal amount. 

sk_scientist_health # (Default: 50)scientist health.
monster_sentry    Sentry

sk_sentry_health # (Default: 80)scientist health.
monster_shockroach    Shock Roach

sk_shockroach_dmg_xpl_touch # (Default: 350): equipped on explosion.

sk_shockroach_dmg_xpl_splash # (Default: 150): near damage on explosion.


monster_shocktrooper    Shock Trooper

sk_shocktrooper_health # (Default: 200)health.

sk_shocktrooper_kick # (Default: 12): kick damage.

sk_shocktrooper_maxcharge # (Default: 10): maximum charges amount.

monster_snark    Snark

sk_snark_health # (Default: 2)health.

sk_snark_bite # (Default: 10): bite damage.

sk_snark_pop # (Default: 5): explosion damage.

monster_sqknest    Snark Nest

sk_sqnest_health # (Default: 50)health.
monster_stukabat    Stukabat


sk_stukabat #
 (Default: 123)health.
monster_tentacle    Tentacle


sk_tentacle #
 (Default: 750)health.
monster_turret    Large Mounted Turret

sk_turret_health # (Default: 200)health.
monster_zombie    Zombie Scientist

sk_zombie_health # (Default: 100)health.

sk_zombie_dmg_one_slash # (Default: 25): bite damage.

sk_zombie_dmg_both_slash # (Default: 40): explosion damage.

monster_zombie_barney    Zombie Barney

sk_zombie_barney_health # (Default: 110)health.

sk_zombie_barney_dmg_one_slash # (Default: 25): bite damage.

sk_zombie_barney_dmg_both_slash # (Default: 40): explosion damage.

monster_zombie_soldier    Zombie Scientist

sk_zombie_soldier_health # (Default: 150)health.

sk_zombie_soldier_dmg_one_slash # (Default: 40): bite damage.

sk_zombie_soldier_dmg_both_slash # (Default: 55): explosion damage.

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