Spawns you a delicious Coca-Cola when triggered. No, I am not shitting you there.
Set how many beverages can be spawned here. You cannot set this to be infinite, though you can set this to a large value.
Choose from one of six delicious flavours, or get a random one! This sets which submodel to use and may only affect the appearance of the beverage.
Allows you to provide your own beverage model, though, technically you may provide anything here. You can access the various submodels through beverage type.
"Health for pickup", weapons :
Set how many health points will be recovered when using the beverage.
Notes
- This entity was used to create the usable vending machines in the Half-Life single player.
- Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages.
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