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env_beverage

Spawns you a delicious Coca-Cola when triggered. No, I am not shitting you there.
Keyvalues


"Capacity", health :
Set how many beverages can be spawned here. You cannot set this to be infinite, though you can set this to a large value.
"Beverage type", skin :
Choose from one of six delicious flavours, or get a random one! This sets which submodel to use and may only affect the appearance of the beverage.
"Custom model", model :
Allows you to provide your own beverage model, though, technically you may provide anything here. You can access the various submodels through beverage type.
"Health for pickup", weapons :
Set how many health points will be recovered when using the beverage.

Notes

  • This entity was used to create the usable vending machines in the Half-Life single player.
  • Triggering this while a beverage is still in the env_beverage's location causes nothing to happen. Spawn must be clear of beverages.


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