Entity which creates a fog effect within a specific area around it. Fog, unfortunately, will only show to players who have it enabled in their options.
"Fog color (RGB)", rendercolor :
"Start distance", iuser2 :
Distance, in units, at which the fog starts to be visible. This needs to be greater than zero.
Distance, in units, at which the fog appears opaque. This needs to be greater than the start distance.
Flags
1: "Start off": The env_fog entity will start disabled and needs to be triggered in order for fog to show.
- Fog works only for OpenGL graphics mode.
- Entities with 'Render mode' set to other than 'Normal' (including sprites) are not affected by env_fog.
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