The env_global entity provides the decisive functionality for allowing entity-interaction between maps. More accurately, it allows you to create/set a global variable by a name of your choice. Global variables are set to a use-type of 'On' or 'Off', which can then be used by some entities as their state. E.g. the multisource entity can be set to read its state from a global variable at map load, unless you are having triggers targeting it. This could, for example, be used to make a key for some door collected in one map allow a specific door to be opened in another map.
"Global state to set", globalstate :
"Trigger mode", triggermode :
"Initial state", initialstate :
Flags 1: "Set initial state": If set, the given global state will be set to the given initial state on map load. |
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