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env_message

An entity to display messages from the titles.txt file on the HUD. You probably are better off with the much more customizable game_text entity.

Keyvalues


"Message name", message :
Name of the message from titles.txt to display.

"Sound effect", messagesound :
An optional sound effect to play. Path starts in the 'sound'-folder.

"Volume", messagevolume :
The volume, from 0 to 10, to play the sound at.

"Sound radius", messageattenuation :
The radius in which the sound can be heard.


Flags


1: "Play once": The message can show up only once.
2: "All clients": Everyone will see the message, instead of only the activator.

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