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env_render_individual

Entity that acts like env_render but applied render settings will be seen only by certain players. This allows you to make entities be seen by players differently (e.g. visible only for some players).
Keyvalues


"Entity to affect", target :
Entity to change appearance of.

"Player to Affect", netname :
Player's targetname that will see the effect of this entity.

"Entity to copy from", message :
Entity to copy render values which will be applied to target entity. 'Use Entity to copy from' flag must be selected for this
to take effect.


Flags


1: "No render-fx": If set, the env_render won't change its targets render-fx.

2: "No render-amt": If set, the env_render won't change its targets render-amt.

4: "No render-mode": If set, the env_render won't change its targets render-mode.

8: "No render-color": If set, the env_render won't change its targets render-color.

16: "Auto apply": Does not work.

32: "Start On": Apply settings at the map start.

64: "Affect Activator": Instead of affecting players with targetnames specified in 'target' field, affect the player who activated the script (e.g. through button or trigger).

128: "Use Entity to copy from": Make use of 'Entity to copy from' keyvalue, ignoring manually typed render values.


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