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env_sound

Allows you to set up specific ambient effects for increasing the sound experience and making it consistent with the visuals of your map.
Keyvalues


"Radius", radius :
Radius, in units, in which a player has to be for the ambiental effect to change for him. The ambiental effect will stay after leaving the radius, until another env_sound is entered. If set to 0, the radius won't be used, this is useful when entity is
"Use only".

"Room type", roomtype :
Pick the ambiental effect here. There are 29 options.


Flags


1: "USE Only": If selected, the env_sound apply sound effect directly (if radius is 0), or will check for players inside that radius single time whenever it is triggered.

Issues

  • When a player spawns within the radius of an env_sound, he won't be affected.
  • Being in an env_sound for too short of a time won't cause its effects to be applied on the player.
  • An env_sound effect is not reset to normal after a map change. If you do not want to use env_sounds in your map, you should at least add a few around its start locations to properly reset the effect.

Changes

  • 5.0 Steam Release: Added 'Use Only' Flag.


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