The env_spark entity is used for emitting the visuals and sounds of a spark, often used for implying cut electric cables, broken buttons and malfunctioning machinery.
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![]() "Maximum delay", MaxDelay :
![]() Flags ![]() 32: "Toggle": Instead of emitting one spark whenever it is fired, the env_spark will automatically emit multiple sparks consecutively, with a delay between them, while activated. |
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