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func_monitor

Brush entity that displays view of target trigger_camera on selected surfaces, turning it into display screen. This entity works currently only in windowed mode. Keep in mind that many graphical issues are to be expected while this entity is still work in progress. This entity can be freely triggered to enable/disable rendering.
 Keyvalues


"Zoom", zoom:
Scales image the monitor is displaying.

"Max FPS", fps:
Target frames per second rendered by this monitor. Decreasing improves performance.

"Min Render Distance", mindist:
Minimum render distance in which entity is rendering. Leave empty or set to 0 for no minimum distance threshold.

"Max Render Distance", maxdist:
Maximum render distance in which entity is rendering. Leave empty or set to 0 for infinite.

"Texture Mode", textureMode:
Set which textures on this brush are replaced by monitor display. Options are:
  • All Textures: Apply display on every surface.
  • { Textures: All transparent textures (those which names starts with ' { ' character).
  • Named Texture: Textures with name specified in 'Texture Name' keyvalue below.

"Texture Name", textureName:
Name of the texture to apply monitor on. Works only when 'Texture Mode' is set to 'Named Texture'.


Flags


1: "Solid": Enable collision.

2: "Start Disabled": If selected, entity need to be triggered in order to turn monitor on.

16: "Render only every 2nd frame": Update display only every two frames.


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