Similar to func_rotating, this entity simulates a pendulum, using the center of an origin brush tied to it as rotation point.
Speed of rotation in a moment of full swing speed. Remember that pendulum smooth it's movement while changing direction. Also the speed is gradually decreased when "Damping" keyvalue is set. "Distance (deg)", distance :Distance in which pendulum is swinging (counter clockwise). It rotates around z axis by default (if either "X Axis" and "Y Axis" flags are not selected). Remember that starting position of func_pendulum is not it's rotation center. The pendulum will rotate the whole distance e.g. if it's positioned horizontally, and distance is set to 90, func_pendulum will rotate itself from starting horizontal position to ending vertical position."Damping (0-1000)", damp :If set, the pendulum will slows itself gradually when activated, until it completely stops. Higher values makes pendulum stops quicker. Values like 600, 700 gives only several seconds for pendulum to stop. I you need realistic pendulum deceleration, you should be satisfied with values like 10, 20 or 30. Precise mathematical mechanics behind "Damping" are unknown."Damage inflicted when blocked", dmg :Amount of damage to deal to entities that are blocking it. Only makes sense when "Passable" flag is not selected. Flags
Issues
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