This entity keeps track of the total number of players currently on or connecting to the server. It will fire its "Min Target" when "Min Value" is reach and its "Max Target" when "Max Value" is reached. You don't need to use minimum and maximum value and target. In fact they are completely unrelated and are named like that only to imply the intended use of toggling something in the map based on a player count threshold. You can use dmg key to get current number of players e.g. by using trigger_copyvalue or trigger_condition.
Notes
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