entityguide‎ > ‎

game_zone_player

This brush entity, when triggered, allows to trigger different entities for players, depending on whether they are inside or outside of this entity and to set the value of two different game_counter entities to the amount of players within this zone and to the amount of players outside of this zone. All targets receive same trigger state as game_zone_player received, and passes players as an '!activator'.

Keyvalues


"Target for IN players", intarget :
Target to trigger for every player who is within the game_zone_player entity when triggered, individually.

"
Target for OUT players", outtarget :
Target to trigger for every player who is outside of the game_zone_player entity when triggered, individually.

"
Counter for IN players", incount :
Name of one or more game_counter entities whichs' count values are to be set to the amount of players within the zone.

"
Counter for OUT players", outcount :
Name of one or more game_counter entities whichs' count values are to be set to the amount of players outside of the zone.


Flags


1: "Ignore dead players": If set, dead players are skipped entirely, as if they weren't on the server in the first place.


Issues

  • Gibbed players are always being ignored.


Comments