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info_bigmomma

Navigation points specially designed for monster_bigmomma. It will travel through navigation points playing animations and regaining health if specified. Monster_bigmomma won't continue travel to new point until it lose regained health. In original Half Life campaign monster_bigmomma travel further after running out of health, then regenerating at another info_bigmomma, repeating the process after reaching final navigation point where Gonarch breaks the web and player can process. Gonarch can't die while in info_bigmomma path.

Keyvalues

"
Nextnode", target:
The name of next node to go after loosing all additional health from "health on approach".

"Radius", radius :
Radius of where Gonarch can seek this node to go to it. Higher value increased chances of Gonarch to find this node. Player must goad the Gonarch to info_bigmomma if radius isn't high enough.

"Wait after approach", reachdelay :
Number of seconds Gonarch will wait at this point before proceeding further.

"Fire on approach", reachtarget :
Target to fire on reaching this point.

"Sequence on approach", reachsequence :
Name of monster_bigmomma sequence to play when it reaching this point.

"Health on approach", health:
Health to set for Gonarch when it reaching this point. Gonarch won't advance until loosing specified health. Set it to 0 to make Gonarch proceed to next node. Leave it empty for default.

"Sequence before approach", presequence :
Name of monster_bigmomma sequence to play before it reaching this point.


Flags


1: "Run To Node": Run to this node instead of walking.

2: "Wait Indefinitely": Disable monster AI at this point. Useful when waiting for player to change level.


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