Common Sven Co-op player start position. Can be toggled on and off. It's possible to make players rappelling to ground on spawn. The player spawned is passed as !activator to the target.
"New player targetname", netname :
If set, every player spawning here will get this string as his/her targetname.
"Filter player targetname", message :
Targetname required on the player to spawn here, or targetname not allowed to spawn here, if 'Invert filter'-flag is set.
Speed, in units per second, with which the player will rappel down, if that is enabled.
2: "Start off": If set, info_player_deathmatch will be disabled on map load. Players cannot spawn here until the info_player_deathmatch is triggered by another entity targetting it.
4: "Repel spawn": Player will spawn rappeling down using a rope (like rappeling soldiers) until arriving at the ground.
8: "Filter player targetname": If set, only players having their targetname match the 'Filter player targetname'-value (see below), can spawn here.
16: "Invert filter": If set along with 'Filter player targetname'-flag, only players having a different targetname than set by 'Filter player targetname'-value (see below), can spawn here.
32: "Trigger on spawn": If set, the info_player_deathmatch will trigger its target whenever a player respawns at its position.
- When there is no active or not obstructed spawnpoints, the players are forced to wait until at least one of the spawnpoints become available again- the message will be displayed: "No respawn points available. Please wait...".
-
Remember that even when you disabled all info_player_deathmatch entities, the info_player_dm2, then if no info_player_dm2, info_player_coop and info_player_start entities will be used instead.
|
|