entityguide‎ > ‎

info_player_deathmatch

Common Sven Co-op player start position. Can be toggled on and off. It's possible to make players rappelling to ground on spawn.
The player spawned is passed as !activator to the target.

Keyvalues


"
New player targetname", netname :
If set, every player spawning here will get this string as his/her targetname.

"Filter player targetname", message :
Targetname required on the player to spawn here, or targetname not allowed to spawn here, if 'Invert filter'-flag is set.

"Repel speed", frags :
Speed, in units per second, with which the player will rappel down, if that is enabled.


Flags


2
: "Start off": If set, info_player_deathmatch will be disabled on map load. Players cannot spawn here until the info_player_deathmatch is triggered by another entity targetting it.

4: "Repel spawn": Player will spawn rappeling down using a rope (like rappeling soldiers) until arriving at the ground.

8: "Filter player targetname": If set, only players having their targetname match the 'Filter player targetname'-value (see below), can spawn here.

16: "Invert filter": If set along with 'Filter player targetname'-flag, only players having a different targetname than set by 'Filter player targetname'-value (see below), can spawn here.

32: "Trigger on spawn": If set, the info_player_deathmatch will trigger its target whenever a player respawns at its position.


Notes

    • When there is no active or not obstructed spawnpoints, the players are forced to wait until at least one of the spawnpoints become available again- the message will be displayed: "No respawn points available. Please wait...".
    • Remember that even when you disabled all info_player_deathmatch entities, the info_player_dm2, then if no info_player_dm2, info_player_coop and info_player_start entities will be used instead.


    Comments