Overrides light_environment light affecting, making all models affected by light_environment(s) picks lightning settings from this info_sunlight instead of environment lights. Helpful when light_environment produces dim light, but we need models to be more brightened. Also useful when multiple light_environments are used, and light doesn't suit both lights, so mapper can specify light
color and brightness by his own for environmental lights. ![]()
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Determines position of the virtual sun. Pitch '0' for sun casting light from the ground level (minimal light, shadows simulates eclipse-like blackout), '90' for most top position (yaw value don't need to be set if pitch is 90 or -90). Negative values places sun beneath ground level, so in the basic sky configuration (sky textures above the ground) the map is full-lit (no shadows)."Brightness", _light: |
entityguide >