Overrides light_environment light affecting, making all models affected by light_environment(s) picks lightning settings from this info_sunlight instead of environment lights. Helpful when light_environment produces dim light, but we need models to be more brightened. Also useful when multiple light_environments are used, and light doesn't suit both lights, so mapper can specify light
color and brightness by his own for environmental lights.
Determines position of the virtual sun. Pitch '0' for sun casting light from the ground level (minimal light, shadows simulates eclipse-like blackout), '90' for most top position (yaw value don't need to be set if pitch is 90 or -90). Negative values places sun beneath ground level, so in the basic sky configuration (sky textures above the ground) the map is full-lit (no shadows)."Brightness", _light: |
entityguide >