Allows mapper to toggle shadows among all toggleable/killable entities that cast shadows. Best effect when using among light_bounce. To use this entity place it anywhere on the map and set it's target to entity that will appear/disappear dynamically in-game. Targeting light_shadow will toggle the shadows. Note that entity need to have 'Opaque' selected in "ZHLT Lightflags" to cast a shadow. Does not support multiple or switchable light_environments.
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