Allows you to create texture lights (textures that emits lights) in more advanced way than info_texlights does. All keyvalues set to default, change 'texture name' keyvalue and it will emit light of this texture color and power of 80. All other keyvalues and flag are optional.
Name of texture to emit light. "Filter max distance", _frange :
"Filter max dist to plane", _fdist :
"Filter entity classname", _fclass : Same as "Class In Filter" with <unknown> filter type."Filter entity name", _fname :
Leave it empty, so color is auto-generated based on texture color. "Inner(bright) angle(default 90)", _cone : Like in light_spotlight, custom values used to simulate spotlight. "Adjust emit scale(1.0default)", _scale : When simulating light_spotlight, this is scale value for light emission."Grid size of sampling", _chop :
Moves lights out of texture by few units (specified amount or chosen from pre-definied values). It's useful in situations where "Fast", _fast : Determines usage of '-fast' compile parameter for light. Set it to 'Yes' if brightness is low and the face is large.
Used by compilers. You don't need to set this. Lot's of self-explanatory keyvalues for appearance manipulation (like in light and light_spot entities). Setting name allows to toggle light produced by this light_surface. Flags
Notes
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