Similar to func_rot_button except that this is a special button-type entity which will only turn while you use it. It is applicable on entities which change states gradually, as a momentary_door does. The origin brush is required for this entity, around which this entity rotates.
"Speed", speed :Speed at which the button rotates (around z axis by default) when pressed, unless 'Don't move' is set. The button rotates counter-clockwise. "Master", master :Allows you to specify the name of a multisource entity to lock/unlock this button.
"Distance (deg)", distance:How many degrees the button rotates around it's origin axis (z axis by default). Can be negative. "Auto-return speed", returnspeed :If "Auto Return" flag is enabled, this is the speed in which button turns back into it's starting position. "Sound Override", noise :Custom sound, that overrides default sound from "Sounds" list to play when the button is pressed. It will play when the button is locked, too. "Use Type", use_type :Set the use-type with which the button will fire its targets. Default is 'Toggle'.
2: "Not Useable": Button need to be triggered to move- it's unusable. 16: "Auto Return": Button turns back to it's starting position automatically after player stop using it. Enables "Auto-return speed". 64: "X-axis": If set, this will rotate around the x-axis. 128: "Y-axis": If set, this will rotate around the y-axis.
|
entityguide >