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path_waypoint

Path_waypoint is a waypointing entity, mostly works correctly but suffers from few minor bugs. The most important feature of this entity
is that monster following it would always finish his route, even when blocked, attacked, disturbed, after overriding his AI or revived.
Use entity by specifying name of first path_waypoint in the monster/squadmaker/monstermaker "Path Name" keyvalue.
Keyvalues


"Next Path_waypoint", target :

"Alternate Next Path_waypoint", alternate_target :

"Move to Position", movementtype :

"Move within Radius", radius :

"Face Waypoint Direction", useangles :

"Trigger on Arrival", trigger_on_arrival :

"Arrival Animation", arrival_animation :

"Trigger After Arrival Animation", trigger_after_arrival :

"Wait Activity", wait_activity :

"Wait Animation", wait_animation :

"Wait Time", wait_time :

"Wait Master", wait_master :

"Wait Here Until Full", waituntilfull :

"Departure Animation", departure_animation :

"Trigger on Departure", trigger_on_departure :

"Occupant Radius", occupant_radius_check :

"Maximum # Occupant", occupant_limit :

"Overflow Waypoint", overflow_waypoint :

"Force Waypoint Completion", force_complete :

"Trigger on Stop Condition", stop_trigger :

"Delay Before Return", restart_delay :


Issues
      • When 'Wait Animation' is not specified, and wait activity is set to 'Play Wait Animation', monster will be playing it's last movement
        animation during wait time.
      • Monsters can be easily interrupted by blocking their way, interacting with them e.t.c. they will finish their route after dealing with
        interruptions, but there is also possibility that they will start whole path from beggining instead of continuing from last node.
      • When next waypoint is overflowed by 'Maximum # Occupant' monster that are waiting for free slot have problems with their
        animations.
      • Multiple monsters proceeding nodes with 'Maximum # Occupant' and animation set (e.g. 'Departure Animation' may cause issues
        with monster walking animation.

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