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player_loadsaved

Player_loadsaved is used to restart map after screen fade and custom on-screen message.

Keyvalues


"Fade Duration (seconds)", duration :
Time, in seconds, the fade effect will fade in.

"Hold Fade (seconds)", holdtime :
Time, in seconds, the fully faded-in screen will stay.

"Fade Alpha", renderamt :
Set how transparent/opaque the effect is at its peak (Hold fade). 0 means transparent. 255 means opaque.

"FadeColor (R G B)", rendercolor :
Fade color to use.

"Show Message Delay", messagetime :
Delay after triggering this entity to display text.

"Message To Display", message :
Text to show on screen.

"Reload Delay", loadtime :
Delay after triggering this entity to restart level. Note that this time is not calculated after screen finished fading
so by setting
this value you should consider fade rutation and hold fade time. E.g. fade duration is 2 and hold time
is 1.5. Preferable 
value for reload delay would be 2+1.5 = 3.5.


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