Player_loadsaved is used to restart map after screen fade and custom on-screen message.
"Fade Duration (seconds)", duration : Time, in seconds, the fade effect will fade in. "Hold Fade (seconds)", holdtime : Time, in seconds, the fully faded-in screen will stay. "Fade Alpha", renderamt : Set how transparent/opaque the effect is at its peak (Hold fade). 0 means transparent. 255 means opaque. "FadeColor (R G B)", rendercolor : Fade color to use. "Show Message Delay", messagetime : Delay after triggering this entity to display text. "Message To Display", message : Text to show on screen. "Reload Delay", loadtime : Delay after triggering this entity to restart level. Note that this time is not calculated after screen finished fading |
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