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trigger_auto

Trigger_auto is a simple point entity which will trigger in the first server frame, right after the map has loaded. Because some entities still set themselves up properly in the first server frame, it is adviced to set a little delay of about 0.5 seconds, so trigger_auto does fire in a later frame and no unwanted behaviour is exhibited.
Keyvalues


"
Global State to Read", globalstate:
Reads a global state variable (from env_global) to use as use-type/trigger-state.

"Trigger State", triggerstate:
Changes state in which target will be triggered. On- turns entity on; Off- Turns entity off; Toggle- turns entity On when
it's Off and vice versa.



Flags

1: "Remove on Fire": Remove this entity when it's done triggering. This should be always selected due to performance reasons.


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