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trigger_change_class

Allows you to change the classification of an entity, e.g. a monster or a func_breakable. The classification of an entity is used by monsters to determine whether it shall be considered as an enemy, an ally, as neutral or as something to fear. Most classifications will consider themselves as allies.
Keyvalues


"Classification", classify :
The new classification for the targeted entity. See the monster class relation table for reference.


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