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trigger_changemodel

Trigger_changemodel allows you to change the model and/or skin of anything at runtime. Just setting an entities model-keyvalue won't work. Its intended use is to change skins/models of monsters, players or props. Models are precached automatically.
Keyvalues


"Target", target :
Entity which's model is to be changed.

"New Model Name",
 model :
Path to the new model. Is precached automatically. Path starts in "svencoop"-directory.

"Skin", skin :
Skin to use on target model.



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