Apply chosen effects or modifiers to target players or monsters. This includes visual effects like glow shell but also modifiers to speed, friction, gravity and more. Multiple effects can be applied at once. Each effect can be either added or subtracted. Effect can be added and subtracted multiple times, even if an effect name suggests it can be either disabled or enabled, e.g. applying invisibility to player with 'Add' value three times (by triggering_trigger effect three times) makes player invisible at first 'Add' but the second and third trigger still counts. In that case another trigger_effect must apply invisibility with 'Subtract' value to make player visible again.
Target to apply effects on. "Glow Shell Mode", effect_glow_mode :Specify if glow shell effect should be added or subtracted from player. Leave 'No change' to disable effect change. "Glow Shell Color (R B B)", effect_glow : Color to add or subtract if 'Glow Shell Mode' is other than 'No Change'. This allow to mix color when multiple trigger_effects "Block Weapons", effect_block_weapons_mode : Add 1 or subtract 1 from effect that prevent usage of weapons. Note that this value can drop below 0 go above 1 because trigger_effect can add or subtract value infinitely every time it's triggered, yet it's always blocks target weapon the same "Invulnerable", effect_invulnerable_mode : Add 1 or subtract 1 from effect that makes target invulnerable. Note that this value can drop below 0 go above 1 because trigger_effect can add or subtract value infinitely every time it's triggered, yet it's always makes target invulnerable the same "Invisible", effect_invisible_mode : Add 1 or subtract 1 from effect that makes target invisible. Note that this value can drop below 0 go above 1 because trigger_effect can add or subtract value infinitely every time it's triggered, yet it's always makes target invisible the same "Non-solid", effect_nonsolid_mode : Add 1 or subtract 1 from effect that makes target non solid to certain objects. Note that this value can drop below 0 go "Time before drown mode", effect_respiration_mode :Specify if time before drown modifier effect should be added or subtracted from target. Leave 'No change' to disable effect change."Time before drown (seconds)", effect_respiration :Seconds of time before drown to add or subtract if 'Time Before Drown Mode' is other than 'No Change'. "Friction modifier mode", effect_friction_mode :Specify if friction modifier effect should be added or subtracted from target. Leave 'No change' to disable effect change."Friction modifier (%)", effect_friction :Friction percentage to add or subtract if 'Friction Modifier Mode' is other than 'No Change'. Value specified is a percentage"Gravity modifier mode", effect_gravity_mode: |
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