Forces first monster that touches it to jump. This entity works only once, cannot be toggled off or on (except by using "master"), cannot be reset in any way. Monster type is not customizable. Usefulness of this entity is questionable- jump looks unnatural (who cares though), it's used rarely only on several maps.
Speed in which jump is simulated. "Jump Height", height :Height of the jump. This must be significantly big value for results to be seen (e.g. 3000). |
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