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trigger_push

A simple brush entity for affecting entities inside it with acceleration towards a certain direction.

Keyvalues


"Allow Tiny Monsters", tiny_monsters :
If set to 'Yes', monsters like cockroaches can trigger this entity as well as other monsters.

"Speed of push", speed :
Set the acceleration in units per second to the power of two. That's the same type of acceleration as done by gravity 
(the default gravity is '800'), just in another direction, which is specified by 'angle' (Pitch Yaw and Roll).


Flags


1: "Once only": If set, this trigger_push will be active only for as long as the first affected entity entering it remains within it.

2: "Start off": If set, this trigger_push will start disabled and requires activation per trigger.

4: "Pushables": If set, func_pushable entities will be affected.

8: "No clients": If set, players won't be affected.

16: "No monsters": If set, monsters won't be affected.

32: "Fire on Exit": Not used. This flag shouldn't be here.

64: "Force Push": Prevents players and monsters from moving in the opposite direction of the push.



Notes

  • "Target", "Kill Target" and "Delay Before Trigger" keyvalues does not work on this entity. That means this trigger can't act like touch detectors (to fire it's target when touched).


Issues

  • Monsters are only able to trigger brush trigger entities while moving inside of them.
  • Master keyvalue doen't work for this entity.


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