entityguide‎ > ‎

trigger_respawn

This entity, by default, respawns all players when triggered. Alive players will only be relocated to active spawnpoints and have their health restored to their maximum health, unless special flag selected. They keep their equipment. You can also specify that only dead players get respawned by this entity.

Keyvalues

"Target", target :
Target entity to respawn when "Respawn target" is set.


Flags


1: "Respawn Target": If set, trigger_respawn will respawn only the player by this targetname. If the target is not a player, the spawn-function of that entity will be called. This can sometimes help to process entity-specific keyvalues which are only read when the entity first spawns. However, it might cause unexpected entity behaviour or crashes in the worst case.

2: "Respawn dead players": If set, only players that are dead in a moment of triggering this entity are respawned.

4
: "Don't Move Living Players": If set, living players won't be relocated to spawnpoints.


Changes
  • 5.0 Steam Release: Added 'Respawn dead players' and 'Don't Move Living Players' flags.


Comments