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trigger_save

Trigger_save allows to save an entity's keyvalue to external map-data stored in mapname.save in the "maps"-folder, which is stored on the server running the map. Its counterpart is trigger_load. Supports custom keyvalues.

Keyvalues


"
Label to store in", netname :
A label under which data is to be stored.

"
Source Entity", target :
Entity to read value from.

"
Source Keyvalue", message :
Name of the keyvalue of the source entity to read value from.

"
Trigger after saving", m_iszTrigger :
This is triggered after the save-operation, even if nothing was loaded.


Notes

  • If the entity to read from is not found, the save-file won't be touched.

Issues

  • Trying to write strings containing line breaks (this does e.g. apply to game_text message-keyvalues containing the "\n"-character sequence) or colons will corrupt the save-file. This is because of how the feature was implemented and is simply not supported.


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