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xen_

Different Xen fauna representatives.
Preview Description
xen_hair
Waving black hair. Use "Sync Movement" flag to make it waving synchronously with other xen_hairs
(with this flag also selected).
xen_plantlight
Plant that emits light and hides when enemies are nearby. To assign a light, place a light, customize "it and then type it's name in "Target" keyvalue of this xen_plantlight. Also you can change "Classification"
of this entity- plant only hides from enemies.

xen_spore_large

Large spore model.
xen_spore_medium
Medium spore model.
xen_spore_small
Small spore model.
xen_tree
An agresive life form that hits his enemy whenever they stand under it. It also react when it's attacked.

Keyvalues


"
Gravity Setting", movetype :
Determines how weapons behave after spawn. 'Fall to the ground' makes entity fall to first brush beneath it. Note that not all entities with collision may block items to fall through them. Set 'Hover in the air' so items won't move or fall from it's starting position.

"Custom Model", model :
You can set the custom model (w_model) for this item here. That will NOT replace default v_model and p_model of weapon.


Flags

2: "Drop to Floor": Self explanatory.

4: "Face Radomly": Spawn facing random direction.

8: "Non Solid": Disables collision box of entity. If selected for xen_tree, it still can hurt you.


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