-console # : Set to
0 to turn off the pop-up console (default is 1)
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-lang file : localization file
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-waddir folder :
Search this folder for wad files.
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-fast : Fast rad
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-vismatrix value:
Set vismatrix method to normal, sparse or off .
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-extra : Improve
lighting quality by doing 9 point oversampling
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-bounce # : Set
number of radiosity bounces
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-ambient r g b : Set
ambient world light (0.0 to 1.0, r g b)
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-limiter # : Set
light clipping threshold (-1=None)
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-circus : Enable
'circus' mode for locating unlit lightmaps
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-nospread : Disable
sunlight spread angles for this compile
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-nopaque : Disable
the opaque zhlt_lightflags for this compile
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-smooth # : Set
smoothing threshold for blending (in degrees)
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-smooth2 # : Set
smoothing threshold between different textures
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-chop # : Set
radiosity patch size for normal textures
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-texchop # : Set
radiosity patch size for texture light faces
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-notexscale : Do not
scale radiosity patches with texture scale
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-coring # : Set
lighting threshold before blackness
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-dlight # : Set
direct lighting threshold
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-nolerp : Disable
radiosity interpolation, nearest point instead
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-fade # : Set global
fade (larger values = shorter lights)
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-scale # : Set
global light scaling value
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-gamma # : Set
global gamma value
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-sky # : Set ambient
sunlight contribution in the shade outside
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-lights file :
Manually specify a lights.rad file to use
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-noskyfix : Disable
light_environment being global
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-incremental : Use
or create an incremental transfer list file
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-dump : Dumps light
patches to a file for hlrad debugging info
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-texdata # : Alter
maximum texture memory limit (in kb)
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-lightdata # : Alter
maximum lighting memory limit (in kb)
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-chart : display bsp statitics
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-low | -high : run
program an altered priority level
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-nolog : Do not
generate the compile logfiles
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-threads # :
manually specify the number of threads to run
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-estimate : display
estimated time during compile
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-verbose : compile
with verbose messages
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-noinfo : Do not
show tool configuration information
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-dev # : compile
with developer message
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-colourgamma r g b :
Sets different gamma values for r, g, b
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-colourscale r g b :
Sets different lightscale values for r, g ,b
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-colourjitter r g b
: Adds noise, independent colours, for dithering
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-jitter r g b : Adds
noise, monochromatic, for dithering
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-customshadowwithbounce
: Enables custom shadows with bounce light
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-rgbtransfers :
Enables RGB Transfers (for custom shadows)
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-minlight # :
Minimum final light (integer from 0 to 255)
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-compress # :
compress tranfer ( 0=32bit 1=16bit 2=8bit )
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-rgbcompress # :
compress rgbtranfer ( 0=96bit 1=48bit 2=32bit 3=24bit )
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-softsky # : Smooth
skylight.(0=off 1=on)
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-depth # : Thickness
of translucent objects.
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-blockopaque # :
Remove the black areas around opaque entities.(0=off 1=on)
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-notextures : Don't load textures.
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-texreflectgamma # :
Gamma that relates reflectivity to texture color bits.
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-texreflectscale # :
Reflectivity for 255-white texture.
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-blur # : Enlarge
lightmap sample to blur the lightmap.
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-noemitterrange:
Don't fix pointy texlights.
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-nobleedfix : Don't
fix wall bleeding problem for large blur value.
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-drawpatch : Export
light patch positions to file 'mapname_patch.pts'.
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-drawsample x y z r
: Export light sample positions in an area to file 'mapname_sample.pts'.
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-drawedge : Export
smooth edge positions to file 'mapname_edge.pts'.
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-drawlerp : Show
bounce light triangulation status.
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-drawnudge : Show nudged samples.
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-drawoverload : Highlight fullbright spots
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