Entity that allows to trigger multiple targets when triggered (max 64), each having it's own time delay and triggering type (On, Off, Toggle or Kill). Useful when we need to trigger more than one target with different names. In order to do this, you will have to disable Valve Hammer Editor's smart edit mode while viewing a multi_manager entitiy's properties. There, you may add custom keyvalues. The name
of the key be the targetname of the entity/entities to be triggered. The value be the time, in seconds, till the target will be fired after the multi_manager entity is triggered (E.g.: "2.5"). The default use-type is 'Toggle'. For other use-types, you must add a token to the value (without the quotes):
E.g., a value could be "3.25#2" to killtarget after 3.25 seconds. You may add the same targetnames/keys multiple times. Valve Hammer Editor will automatically add a hash ('#') followed by an ID to the key, as identical keys in the same entity aren't originally supported.
|
entityguide >