entityguide‎ > ‎

info_player_dm2

Obsolete entity- you might want to use info_player_deathmatch entity instead. This entity is still functional though, it's used when there
is no info_player_deathmatch available for players- when those are either disabled temporary or not put at map at all.

Keyvalues


"New player targetname", netname :
If set, every player spawning here will get this string as his/her targetname.

"Filter player targetname", message :
Targetname required on the player to spawn here, or targetname not allowed to spawn here, if 'Invert filter'-flag is set.

"Repel speed", frags :
Speed, in units per second, with which the player will rappel down, if that is enabled.


Flags


2: "Start off": If set, info_player_dm2 will be disabled on map load. Players cannot spawn here.

4: "Repel spawn": Player will spawn rappeling down using a rope (like rappeling soldiers) until arriving at the ground.

8: "Filter player targetname": If set, only players having their targetname match the 'Filter player targetname'-value (see below), can spawn here.

16: "Invert filter": If set along with 'Filter player targetname'-flag, only players having a different targetname than set by 'Filter player targetname'-value (see below), can spawn here.

32: "Trigger on playerspawn": If set, the info_player_dm2 will trigger its target whenever a player respawns at its position.


Notes

  • When there is no active or not obstructed spawnpoints, the players are forced to wait until at least one of the spawnpoints become available again- the message will be displayed: "No respawn points available. Please wait...".
  • Remember that even when you disabled all info_player_dm2 entities, the info_player_coop and info_player_start entities
    (that you might 
    put in your map accidentally) will be used instead.


Comments