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info_player_start

Original Half-Life entity that is used to determine a spawnpoint for players. You might want to use info_player_deathmatch entity for this. 
This entity is still functional though, it's used when there is no info_player start nor info_player_dm on map, along with info_player_coop. Note that temporary disabled spawnpoint are counted as disabled- so if all info_player_deathmatch are disabled, and info_player_start available, the players will be spawned on that info_player_start entity. 
When there is no active or not obstructed spawnpoints, the players are forced to wait until at least one of the spawnpoint become available again.



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