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light_bounce

Used as compliment for light_shadow. Light_bounce can dynamically toggle light bouncing from targeted entity. Works in the same way as light_shadow- triggering this entity will toggle lights that are bouncing from targeted entity. Note that entity need to have 'Opaque' selected in "ZHLT Lightflags" to cast a shadow. Does not support multiple or switchable light_environments.
Keyvalues


"
Classname in Game", convertto :
Used by compilers. You don't need to set this.

Lot's of self-explanatory keyvalues for effect-manipulation.


Flags


1: "Initially dark": Bounced lights starts turned ON at start (should be reverted to light_shadow at start). Make sure this is selected when the brush is visible at start.


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