Used as compliment for light_shadow. Light_bounce can dynamically toggle light bouncing from targeted entity. Works in the same way as light_shadow- triggering this entity will toggle lights that are bouncing from targeted entity. Note that entity need to have 'Opaque' selected in "ZHLT Lightflags" to cast a shadow. Does not support multiple or switchable light_environments.
Used by compilers. You don't need to set this. Lot's of self-explanatory keyvalues for effect-manipulation. Flags
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