Allows any monster to speak a preassembled sentence or a custom audio file. Does automatic lip-syncing based on the file contents. If sentence have no given name, it will be activated on map start or when search radius is reached.
Name of sentence from "sentences.txt" or sound file to play. Lip syncing is automatic when sound file is typed. To use sound file write '+' symbol and then filename with path (e.g. if you want to set file located in "svencoop/sound/mymap/bell1.wav", type '+mymap/bell1.wav'. "Speaker Type", entity :
"Delay Before Refire", refire: The name of entity the monster will look at when "speaking" a sentence. "Volume", volume: "Sound Radius", attenuation: Flags
2: "Followers only": Speak only if this monster is following player (by 'USE' follow command). 4: "Interrupt Speech": override current speech on affected monster (including default ones). Still some monsters interactions 8: "Concurrent": this sentence cannot be played among other sentences (pick random sentence from those which are called at the moment). Also override any other sentences (like interrupt speech but works globally) except default sentences of other monsters. Notes
|
entityguide >