Entity Guide updated to SC version 5.24
After some break Entity Guide is updated up to SC version 5.24.
- Added all new entities and updated all changed entities to reflect FGD changes in 5.23 and 5.24
- Fixed typos and outdated info with some help of community
- Added a lot of cheat-codes and dev commands in Useful Commands page
Great thanks to community that helps expand and keep entity guide nice and clear! Help me keep entity guide up-to-date
by reporting me missing or misleading info, you can contact me through one of those options.
17/02/2021
Entity Guide updated to SC version 5.22
Entity guide is updated up to SC version 5.22 with some improvements from community.
- Added all new entities and updated all changed entities to reflect FGD changes
- Fixed misleading infos and typos
25/01/2020
Entity Guide updated to SC version 5.16
Large entity guide update just released after short break, some news:
- Added all new entities and updated all changed entities to reflect FGD changes
30/04/2018
Entity Guide updated to SC version 5.14
Large entity guide update just released after short break, some news:
- Added all new entities and updated all changed entities to reflect FGD changes
- Updated Entity Keyvalues
- Updated Input/Output Triggering System Reaction Reference
- Added some hidden keyvalues for certain monsters (tentacle and pitdrone) used by Opposing Force maps
- Some minor visual updates
26/12/2018
2/8/2017
Jackhammer Beta 1.1.855 Available!
New version of Jackhammer is available for download here. Major features:
- Dynamic Sky redition
- Keep logical connection during duplicate/copying entities
- Updated arch tool
- Auto-connecting entities (Ctrl+K)
- Revised snapping to grid
- More useful functions, a lot of minor improvements and bug fixes
26/12/2015
Development BarWant to know more about all updates coming through Sven Co-op Manor? All minor and major updates will be now listed in development bar on the right of this page. Don't miss any updates!
27/10/2015
Brent Holowka, known as BackAssward on the forums, passed away on October 9th, 2015. He was 37 years old.The exact cause of death was unknown at the time his wife contacted us, but the ER doctor put down coronary.Brent helped with testing, planning and programming on Sven Co-op in addition to several miscellaneous tasks. More importantly, he was a great guy who genuinely cared about other team and forum members. I enjoyed his company, and he'll definitely be missed by myself and the community here. While it of course provides no consolation, the team intends to dedicate the 5.0 release to him.Our thoughts and deepest sympathies go out to Brent's wife, who is naturally the most affected by this tragedy. Condolence messages posted in the comments will be passed on to her, but if you need to get in direct contactfor any reason, please let us know.
20/10/2015
New Entity Guide AvailableEntity guide with all entities described is available in SC Manor! This is an updated Silencers'/Zyl's entity guide with hundreds of fixes, updates, and new entries. Use this guide to check what desired keyvalues or flags do for each entity. Have fun mapping!
17/10/2015
Sven Co-op Manor renovation complete!Complete site renovation has ended.
3/9/2015
Sven Co-op Closed Beta TestingSven Co-op Beta singups has begin! Follow these news to receive more information:Beta singup info:New version info & changelog:You can check new changelog here:
3/9/2015
Sven Co-op Manor is being rebuilt!You may experience strange issues or missing content while the site is under renovation. Some of changes:
- New logo and graphics
- New tutorial selection page
- Tutorials pages redesign
- "Other files" section update
- Other subpages edit, font fixes and changes
9/8/2015
Jackhammer Beta 1.1.700 Available!New version of Jackhammer is available for download here. Major features:
- Hull file can be opened in editor
- Model viewer can be easily accessed from editor (right click on model-->view model)
- Colored textures, blue edges in transparent textures removed
- Fast texture rotation and new texture applying mode in surface properties window
- Smooth frame rate (can locked at 60 fps), expanded render distance
- Mouse grab multi-selecting, inverting selection
- Compiling in background
- New shortcuts, a lot of minor improvements and bug fixes
26/7/2015
Jackhammer Version 1.1 Released!
XaeroX has uploaded new version of jackhammer on ModDB for Windows and Linux. It give some new features and recreates some Valve Hammer Editor functions. Notable features (for GoldSrc engine):
- UV texture lock
- Path tool
- Auto-saving
- Texture Animating
- Locking position of previously selected brush when creating new brush
- Some new interface elements
And much more. Check the article here for more details and download links.
6/1/2015
Upcoming Features in Sven Co-op v5.0SC team have shared a list of upcoming SC 5.0 features. The change log includes:
- new scripting system for mapping and server plugins, this is powerful feature that will completely revolutionize SC mapping
- inventory system allows you to add items to your inventory that can be dropped, used in certain situations or on entities.
- models scaling system that allows you to scale the monster through editor or even in-game. Collision will be scaled equally
- new A.I. related entities that will give you more control over monsters
- players keep their items/weapons/ammo on level change! Finally!
- new player animations included: unarmed walk, barnacle grab, keyboard typing
- new footsteps sound effects, more materials sounds assigned to vanilla textures, some monsters footstep fixes
- increased possibly map size, extended map limits
And some mapping-related major features:
- more texture preview in hammer editor (192x and 256x)
- extended coordinates for Hammer Editor. Increased View distance
- new flag for player to prevent using weapons
- new flags for brush entities related to animating textures
- func_tracktrain and func_train can have it's own global sounds replacement. They gain new keyvalue for single replacement
- fixed a lot of entities not able to trigger something, or using the "delay" keyvalue. Also removed some obsolete entities
- Sven Co-op SDK will be available through Steam with Vluzacn's compile tools
- info_teleport_destination have new flag that allows to trigger things after arrival
- info_node's have new flags related to new A.I. system. Monsters keyvalues are also prepared for new A.I. pathing system
- we can configure trigger_changelevel whatever we want weapons and ammo transfer to a new map or not
And much more. Check the article here, or see the post on SC forum. You can also check current changelog: 5.0 Changelog.
29/9/2014
DD/MM/YYYY